Kingdom.txt 3.7 KB

1234567891011121314151617181920212223242526
  1. Crossroads,0,0,0,0,0,0,Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn\, +3 Actions.,\N,35,2
  2. Duchess,0,0,0,0,0,2,Each player (including you) looks at the top card of his deck\, and discards it or puts it back.,In games using this\, when you gain a Duchy\, you may gain a Duchess.,35,2
  3. Fool's Gold,0,0,0,0,0,0,If this is the first time you played a Fool's Gold this turn\, this is worth {1c}\, otherwise it's worth {4c}.,When another player gains a Province\, you may trash this from your hand. If you do\, gain a Gold\, putting it on your deck.,71,2
  4. Develop,0,0,0,0,0,0,Trash a card from your hand. Gain a card costing exactly {1c} more than it and a card costing exactly {1c} less than it\, in either order\, putting them on top of your deck.,\N,35,3
  5. Oasis,1,1,0,1,0,0,Discard a card.,\N,35,3
  6. Oracle,2,0,0,0,0,0,Each player (including you) reveals the top 2 cards of his deck\, and you choose one: either he discards them\, or he puts them back on top in an order he chooses.,\N,163,3
  7. Scheme,1,1,0,0,0,0,At the start of Clean-up this turn\, you may choose an Action card you have in play. If you discard it from play this turn\, put it on your deck.,\N,35,3
  8. Tunnel,0,0,0,0,2,0,\N,When you discard this other than during a Clean-up phase\, you may reveal it. If you do\, gain a Gold.,83,3
  9. Jack of all Trades,0,0,0,0,0,0,Gain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure.,\N,35,4
  10. Noble Brigand, 0,0,0,1,0,0,When you buy this or play it\, each other player reveals the top 2 cards of his deck\, trashes a revealed Silver or Gold you choose\, and discards the rest. If he didn't reveal a Treasure\, he gains a Copper. You gain the trashed cards.,\N,163,4
  11. Nomad Camp,0,0,1,2,0,0,\N,When you gain this\, put it on top of your deck.,35,4
  12. Silk Road,0,0,0,0,0,0,Worth {1v} for every 4 Victory cards in your deck (round down).,\N,19,4
  13. Spice Merchant,0,0,0,0,0,0,You may trash a Treasure from your hand. If you do\, choose one 2 Cards and +1 Action; or +{2c} and +1 Buy.,\N,35,4
  14. Trader,0,0,0,0,0,0,Trash a card from your hand. Gain a number of Silvers equal to its cost in {c}.,When you would gain a card\, you may reveal this from your hand. If you do\, instead\, gain a silver.,99,4
  15. Cache,0,0,0,0,0,3,\N,When you gain this\, gain two Coppers.,7,5
  16. Cartographer,1,1,0,0,0,0,Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.,\N,35,5
  17. Embassy,5,0,0,0,0,0,Discard 3 cards.,When you gain this\, each other player gains a Silver.,35,5
  18. Haggler,0,0,0,2,0,0,\N,While this is in play\, when you buy a card\, gain a card costing less than it that is not a Victory card.,35,5
  19. Highway,1,1,0,0,0,0,\N,While this is in play\, cards cost {1c} less\, but not less than 0 Coins.,35,5
  20. Ill-Gotten Gains,0,0,0,0,0,1,When you play this\, you may gain a Copper\, putting it into your hand.,When you gain this\, each other player gains a Curse.,7,5
  21. Inn,2,2,0,0,0,0,Discard 2 cards.,When you gain this\, look through your discard pile (including this)\, reveal any number of Action cards from it\, and shuffle them into your deck.,35,5
  22. Mandarin,0,0,0,3,0,0,Put a card from your hand on top of your deck.,When you gain this\, put all Treasures you have in play on top of your deck in any order.,35,5
  23. Margrave,3,0,1,0,0,0,Each other player draws a card\, then discards down to 3 cards in hand.,\N,163,5
  24. Stables,0,0,0,0,0,0,You may discard a Treasure. If you do\, +3 Cards and +1 Action.,\N,35,5
  25. Border Village,1,2,0,0,0,0,\N,When you gain this\, gain a card costing less than this.,35,6
  26. Farmland,0,0,0,0,2,0,\N,When you buy this\, trash a card from your hand. Gain a card costing exactly {2c} more than the trashed card.,19,6