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- Transmute,0,0,0,0,0,0,Trash a card from your hand. If it is an... Action card\, gain a Duchy Treasure card\, gain a Transmute Victory card\, gain a Gold,\N,547,0
- Vineyard,0,0,0,0,0,0,Worth {1v} for every 3 Action cards in your deck (rounded down).,\N,531,0
- Apothecary,1,1,0,0,0,0,Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.,\N,547,2
- Herbalist,0,0,1,1,0,0,\N,When you discard this from play\, you may put one of your Treasures from play on top of your deck.,35,2
- Scrying Pool,0,2,0,0,0,0,Each player (including you) reveals the top card of his deck and either discards it or puts it back\, your choice. Then reveal cards from the top of your deck until revealing one that isn't an Action. Put all of your revealed cards into your hand.,\N,675,2
- University,0,2,0,0,0,0,You may gain an Action card costing up to {5c}.,\N,547,2
- Alchemist,2,1,0,0,0,0,\N,When you discard this from play\, you may put this on top of your deck if you have a Potion in play.,547,3
- Familiar,1,1,0,0,0,0,Each other player gains a Curse.,\N,675,3
- Philosopher's Stone,0,0,0,0,0,0,When you play this\, count your deck and discard pile. Worth {1c} per 5 cards total between them (rounded down).,\N,519,3
- Golem,0,0,0,0,0,0,Reveal cards from your deck until you reveal 2 Action cards other than Golem Cards. Discard the other cards\, then play the Action cards in either order.,\N,547,4
- Apprentice,0,1,0,0,0,0,Trash a card from your hand. +1 Card per Coin it costs. +2 Cards if it has Potion in its cost.,\N,35,5
- Possession,0,0,0,0,0,0,The player to your left takes an extra turn after this one\, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn\, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.,\N,547,6
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