Kingdom.txt 3.0 KB

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  1. Courtyard,3,0,0,0,0,0,Put a card from your hand on top of your deck.,\N,35,2
  2. Pawn,0,0,0,0,0,0,Choose two: +1 Card\, +1 Action\, +1 Buy\, +{1c}. (The choices must be different.).,\N,35,2
  3. Secret Chamber,0,0,0,0,0,0,Discard any number of cards. +{1c} per card discarded.,When another player plays an Attack card\, you may reveal this from your hand. If you do\, +2 cards\, then put 2 cards from your hand on top of your deck.,99,2
  4. Great Hall,1,1,0,0,1,0,\N,\N,51,3
  5. Masquerade,2,0,0,0,0,0,Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.,\N,35, 3
  6. Shanty Town,0,2,0,0,0,0,Reveal your hand. If you have no Action cards in hand\, +2 Cards.,\N,35,3
  7. Steward,0,0,0,0,0,0,Choose one: +2 Cards; or +{2c}; or trash 2 cards from your hand.,\N,35,3
  8. Swindler,0,0,0,2,0,0,Each other player trashes the top card of his deck and gains a card with the same cost that you choose.,\N,163,3
  9. Wishing Well,1,1,0,0,0,0,Name a card\, then reveal the top card of your deck. If it is the named card\, put it in your hand.,\N,35,3
  10. Baron,0,0,1,0,0,0,You may discard an Estate card. If you do\, +{4c}. Otherwise\, gain an Estate card.,\N,35,4
  11. Bridge,0,0,1,1,0,0,All cards (including cards in players' hands) cost {1c} less this turn\, but not less than {0}.,\N,35,4
  12. Conspirator,0,0,0,2,0,0,If you've played 3 or more Actions this turn (counting this): +1 Card\, +1 Action.,\N,35,4
  13. Coppersmith,0,0,0,0,0,0,Copper produces an extra {1c} this turn.,\N,35,4
  14. Ironworks,0,0,0,0,0,0,Gain a card costing up to {4c}. If it is an... Action card\, +1 Action. Treasure card\, +{1c}. Victory card\, +1 Card.,\N,35,4
  15. Mining Village,1,2,0,0,0,0,You may trash this card immediately. If you do\, +{2c}.,\N,35,4
  16. Scout,0,1,0,0,0,0,Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.,\N,35,4
  17. Duke,0,0,0,0,0,0,Worth {1v} per Duchy you have.,\N,19,5
  18. Minion,0,1,0,0,0,0,Choose one: +{2c}; or discard your hand\, +4 Cards\, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.,\N,163,5
  19. Saboteur,0,0,0,0,0,0,Each other player reveals cards from the top of his deck until revealing one costing {3c} or more. He trashes that card and may gain a card costing at most {2c} less than it. He discards the other revealed cards.,\N,163,5
  20. Torturer,3,0,0,0,0,0,Each other player chooses one: he discards 2 cards; or he gains a Curse card\, putting it in his hand.,\N,163,5
  21. Trading Post,0,0,0,0,0,0,Trash 2 cards from your hand. If you do\, gain a silver card; put it into your hand.,\N,35,5
  22. Tribute,0,0,0,0,0,0,The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed\, if it is an... Action Card\, +2 Actions; Treasure Card\, +{2c}; Victory Card\, +2 Cards.,\N,35,5
  23. Upgrade,1,1,0,0,0,0,Trash a card from your hand. Gain a card costing exactly {1c} more than it.,\N,35,5
  24. Harem,0,0,0,0,2,2,\N,\N,23,6
  25. Nobels,0,0,0,0,2,0,Choose one: +3 Cards\, or +2 Actions.,\N,51,6